package br.odb.bzk3.geometry;

/**
 * 
 * @author daniel
 */
public class Vec3 {

	public float iX;
	public float iY;
	public float iZ;
	public int iSpace;

	// ------------------------------------------------------------------------------------------------------------
	public Vec3() {
		iX = 0;
		iY = 0;
		iZ = 0;
		iSpace = 0;
	}

	// ------------------------------------------------------------------------------------------------------------
	public Vec3(float x, float y, float z) {
		iX = x;
		iY = y;
		iZ = z;
	}

	public String toString() {
		String toReturn = "";
		toReturn += "(";
		toReturn += iX;
		toReturn += ",";
		toReturn += iY;
		toReturn += ",";
		toReturn += iZ;
		toReturn += ")";
		return toReturn;
	}
}
